Sat, 28 Nov 2020 15:01:43 UTC

Information for RPM SDL2-devel-2.0.12-1.fc33.x86_64.rpm

ID20845940
NameSDL2-devel
Version2.0.12
Release1.fc33
Epoch
Archx86_64
SummaryFiles needed to develop Simple DirectMedia Layer applications
DescriptionSimple DirectMedia Layer (SDL) is a cross-platform multimedia library designed to provide fast access to the graphics frame buffer and audio device. This package provides the libraries, include files, and other resources needed for developing SDL applications.
Build Time2020-03-11 07:00:46 GMT
Size248,496
e29889d61d0b30928289b6f4e7dedbdc
Licensezlib and MIT
Buildrootf33-build-19786847-1408169
Provides
SDL2-devel = 2.0.12-1.fc33
SDL2-devel(x86-64) = 2.0.12-1.fc33
pkgconfig(sdl2) = 2.0.12
Obsoletes No Obsoletes
Conflicts No Conflicts
Requires
/usr/bin/pkg-config
/usr/bin/sh
SDL2(x86-64) = 2.0.12-1.fc33
libSDL2-2.0.so.0()(64bit)
libX11-devel(x86-64)
mesa-libEGL-devel(x86-64)
mesa-libGLES-devel(x86-64)
rpmlib(CompressedFileNames) <= 3.0.4-1
rpmlib(FileDigests) <= 4.6.0-1
rpmlib(PayloadFilesHavePrefix) <= 4.0-1
rpmlib(PayloadIsZstd) <= 5.4.18-1
Recommends No Recommends
Suggests No Suggests
Supplements No Supplements
Enhances No Enhances
Files
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/usr/bin/sdl2-config1,113
/usr/include/SDL20
/usr/include/SDL2/SDL.h4,233
/usr/include/SDL2/SDL_assert.h11,045
/usr/include/SDL2/SDL_atomic.h10,839
/usr/include/SDL2/SDL_audio.h35,788
/usr/include/SDL2/SDL_bits.h3,096
/usr/include/SDL2/SDL_blendmode.h5,361
/usr/include/SDL2/SDL_clipboard.h1,966
/usr/include/SDL2/SDL_config-x86_64.h12,648
/usr/include/SDL2/SDL_config.h2,746
/usr/include/SDL2/SDL_cpuinfo.h8,751
/usr/include/SDL2/SDL_egl.h73,665
/usr/include/SDL2/SDL_endian.h6,516
/usr/include/SDL2/SDL_error.h2,271
/usr/include/SDL2/SDL_events.h30,957
/usr/include/SDL2/SDL_filesystem.h5,255
/usr/include/SDL2/SDL_gamecontroller.h14,508
/usr/include/SDL2/SDL_gesture.h2,157
/usr/include/SDL2/SDL_haptic.h39,294
/usr/include/SDL2/SDL_hints.h56,878
/usr/include/SDL2/SDL_joystick.h14,151
/usr/include/SDL2/SDL_keyboard.h6,437
/usr/include/SDL2/SDL_keycode.h15,282
/usr/include/SDL2/SDL_loadso.h2,866
/usr/include/SDL2/SDL_log.h6,515
/usr/include/SDL2/SDL_main.h5,375
/usr/include/SDL2/SDL_messagebox.h4,826
/usr/include/SDL2/SDL_metal.h2,683
/usr/include/SDL2/SDL_mouse.h10,924
/usr/include/SDL2/SDL_mutex.h6,665
/usr/include/SDL2/SDL_name.h1,155
/usr/include/SDL2/SDL_opengl.h82,593
/usr/include/SDL2/SDL_opengl_glext.h731,618
/usr/include/SDL2/SDL_opengles.h1,254
/usr/include/SDL2/SDL_opengles2.h1,552
/usr/include/SDL2/SDL_opengles2_gl2.h31,876
/usr/include/SDL2/SDL_opengles2_gl2ext.h98,695
/usr/include/SDL2/SDL_opengles2_gl2platform.h913
/usr/include/SDL2/SDL_opengles2_khrplatform.h10,022
/usr/include/SDL2/SDL_pixels.h17,474
/usr/include/SDL2/SDL_platform.h5,203
/usr/include/SDL2/SDL_power.h2,463
/usr/include/SDL2/SDL_quit.h2,106
/usr/include/SDL2/SDL_rect.h4,839
/usr/include/SDL2/SDL_render.h45,044
/usr/include/SDL2/SDL_revision.h79
/usr/include/SDL2/SDL_rwops.h9,197
/usr/include/SDL2/SDL_scancode.h15,254
/usr/include/SDL2/SDL_sensor.h7,545
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