Sun, 26 Jun 2022 03:10:00 UTC

Information for RPM stb_voxel_render-devel-0.89-0.4.20210908gitc0c9826.fc34.armv7hl.rpm

SummaryHelps render large-scale “voxel” worlds for games
DescriptionThis library helps render large-scale “voxel” worlds for games, in this case, one with blocks that can have textures and that can also be a few shapes other than cubes. Video introduction: Minecraft-viewer sample app (not very simple though): It works by creating triangle meshes. The library includes - converter from dense 3D arrays of block info to vertex mesh - vertex & fragment shaders for the vertex mesh - assistance in setting up shader state For portability, none of the library code actually accesses the 3D graphics API. (At the moment, it’s not actually portable since the shaders are GLSL only, but patches are welcome.) You have to do all the caching and tracking of vertex buffers yourself. However, you could also try making a game with a small enough world that it’s fully loaded rather than streaming. Currently the preferred vertex format is 20 bytes per quad. There are designs to allow much more compact formats with a slight reduction in shader features, but no roadmap for actually implementing them.
Build Time2021-09-09 14:20:44 GMT
Size41.51 KB
LicenseMIT or Unlicense
stb_voxel_render-devel = 0.89-0.4.20210908gitc0c9826.fc34
stb_voxel_render-devel(armv7hl-32) = 0.89-0.4.20210908gitc0c9826.fc34
stb_voxel_render-static = 0.89-0.4.20210908gitc0c9826.fc34
Obsoletes No Obsoletes
Conflicts No Conflicts
rpmlib(CompressedFileNames) <= 3.0.4-1
rpmlib(FileDigests) <= 4.6.0-1
rpmlib(PayloadFilesHavePrefix) <= 4.0-1
rpmlib(PayloadIsZstd) <= 5.4.18-1
Recommends No Recommends
Suggests No Suggests
Supplements No Supplements
Enhances No Enhances
1 through 5 of 5
Name ascending sort Size
/usr/include/stb0.00 B
/usr/include/stb/stb_voxel_render.h157.54 KB
/usr/include/stb_voxel_render.h22.00 B
/usr/share/licenses/stb_voxel_render-devel0.00 B
/usr/share/licenses/stb_voxel_render-devel/LICENSE2.45 KB
Component of No Buildroots